Game in Society

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jeudi 4 décembre 2008

Videogame and speeches. Violence, addiction, regulation

Video games are polymorphic technological objects between audiovisual media, industrial game and computer program.

This technological convergence will be traduced by importation of old speeches from other areas. This profusion of discourses shared by multiple actors tries to define what videogames are in society. Archetypal example, addiction is at the crossroads of speeches on compulsive gaming (gambling), business definitions of addiction to the Internet, and refers to the imagination of drug abuse.

The social and political debates around violence, addiction, economic freedom are based on the speeches accompanying the previous media and games. These speeches are sustained by actors who play on their own and for themselves: some do not care about videogames but will use videogames to exist in the political field, as other will try to produce social demands for curing addiction as so they would offer remedies.

This struggle for definition is a political game that would lead to the social acceptation of their social function. The problematic imposition, as violence and addiction, is a political trick to win the monopole of definition and regulation. The expert who becomes the social and political normative reference would be the one who would regulate them and offer services.

Would videogames suffer from actors strategies and private interests? Who are the competitors, the socializers, the healers? As violence and addiction appear to be a social acceptation of videogames effects, without discussing the genealogy of this conceptions, this special issue n°67 of the French political science review Quaderni, will explore political competition on videogames’ social definition, mainly in USA and Europe. What are at stake are the public policy issues and legislative resolution. This issue should be a political handbook on videogames issues.

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vendredi 7 novembre 2008

Jeux des discours normatifs et enjeux de l’analyse

Je vous mets ici en libre accès l'introduction du numéro 67 de Quaderni. Je l'ai co-écrite avec Ian Bogost, qui nous fait part de son analyse en pied de nez du jeu NRA Gun Club.

je vous invite à faire des commentaires, des critiques, réflexions, poser des question,s etc. Surtout n'hésitez pas !!

Pour citer cet article : Bogost (Ian), Mauco (Olivier), Avant-propos : jeux des discours normatifs et enjeux de l’analyse, in Quaderni n°67, Jeu vidéo et Discours. Violence, addiction, régulation, p 5 -10

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