Game in Society

Aller au contenu | Aller au menu | Aller à la recherche

jeudi 3 septembre 2009

CFP - Entertainment=Emotion

Pour info, je passe cet appel à com

--------------------------------------------------

Entertainment=Emotion



The first period for submitting proposals (abstracts) for communications, reports, presentations, exhibitions, audiovisual performances and poster sessions ends next September 7 (monday). The candidatures will be evaluated by a scientific committee, after which a list of those accepted will be published. Final materiales have to be finished by October 15th. For more information about the requirements for participation, please visit the website (http://www.benasque.org/2009emotion/) or write to Maria Teresa Soto (mariateresa.soto@uab.es <mailto:mariateresa.soto@uab.es>).

Entertainment=Emotion (E=E) is the first edition of a very special workshop that will be held at the Centro de Ciencias de Benasque Pedro Pascual (CCBPP) from November 15 to 21, co-managed by María Teresa Soto Sanfiel (Department of Audiovisual Communication and Advertising, at the Universitat Autònoma de Barcelona) and Peter Vorderer (Center for Advanced Media Research -CAMeRA-, Free University Amsterdam).

E=E is an international workshop to which researchers, professionals and students of media entertainment are invited. The event, which follows a very special format, far removed from the traditional meetings held in the area, seeks to create the right atmosphere for prominent international researchers, media professionals, creators of content and students to think together about the phenomenon of emotions in the audiovisual consumption of entertainment. Of special interest to E=E are the new forms of interactive entertainment that provoke new emotional experiences among audiences.

Lire la suite...

mercredi 18 mars 2009

CFP - LES TECHNIQUES DE SOI À L'ÈRE DES TECHNOLOGIES DE L'INFORMATION ET DE LA COMMUNICATION

Appel de communication pour un colloque info-com au Québec. Ca devrait parler de jeux vidéo quand même, avec a priori vu le titre une approche foucaldienne (histoire de la sexualité) / platonicienne du truc (assez paradoxal).

Petit commentaire pour ceux qui voudront tenter le CFP : les techniques de soi sont tournés vers le social et ne sont en rien individualiste. Disons que cet apprentissage, ce souci de soi est là pour faciliter la vie en société, non pas pour soi, mais pour la société (voir le tome 2. Le souci de soi -> références dans mon mémoire de DEA)


LES TECHNIQUES DE SOI À L'ÈRE DES TECHNOLOGIES DE L'INFORMATION ET DE LA COMMUNICATION

Colloque qui se tiendra à l'Université d'Ottawa les 12 et 13 mai 2009, dans le cadre du 77e Congrès de l'ACFAS.

Organisé en partenariat par le Centre de recherche sur l'intermédialité (CRI) et Homo Ludens.

Date limite pour l'envoi des propositions: le 2 février 2009.

Lire la suite...

vendredi 14 novembre 2008

« Penser après la tombée de la nuit : bienvenue dans le monde du jeu vidéo d’horreur » - CFP

L’équipe de recherche Ludiciné de l’Université de Montréal, en collaboration avec le Groupe de recherche sur l’avènement et la formation des institutions cinématographique et scénique (GRAFICS) de l’Université de Montréal et le Laboratoire NT2 (Laboratoire de recherches littéraires sur les nouvelles technologies et les nouvelles textualités) de l’Université du Québec à Montréal, sollicite vos propositions pour le colloque international bilingue (français/anglais) intitulé

« Penser après la tombée de la nuit : bienvenue dans le monde du jeu vidéo d’horreur »

Lire la suite...

vendredi 10 octobre 2008

CFP - Internet Culture

Call for Papers

Internet Culture Popular Culture Association/American Culture Association National Conference New Orleans, LA April 8-11, 2009

The Internet Culture Area of the Popular Culture Association is soliciting proposals for panels and individual papers that explore aspects of communication, creativity, identity, and behavior as they emerge in the popular culture of the Internet.

Individuals and groups express their values and identities through discussion, artwork, music, video, and endless forms of exchange on the Internet. Online interaction and display is an increasingly familiar and influential feature of popular culture. In what ways is our global society connecting and changing, as innovation and tradition find a new medium for expression an increasingly networked everyday life? Papers on a wide range of topics will be accepted.

Submit a 200-250 word proposal to:

Montana Miller Department of Popular Culture Bowling Green State University Bowling Green, OH 43403 montanmatbgsu.edu

Deadline for Submissions: November 30, 2008

Note: Submissions on topics that deal with concepts of “Free…as in Labor” should be submitted to the themed area of Communication and Digital Culture, Area Chair Mark Nunes, mnunesatspsu.edu

mercredi 3 septembre 2008

CFP: PCA/ACA Digital games 09

Here the CFP for the 2009 PCA/ACA National Conference annoucement:

The Game Studies area of the Popular Culture Association and the American Culture Association National Conference (formerly the Digital Games area) invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, April 8, through Saturday, April 11, 2009, at the New Orleans Marriott Hotel, New Orleans, LA.

The organizers seek proposals covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome.

Possible topics include but are not limited to:

-- representation or performance of race, class, gender and sexuality in games

-- gaming culture, game specific cultures, and multicultural and cross-cultural issues

-- game development, design, authorship and other industry issues

-- game advertising, reviews, packaging, promotion, integrated marketing and other commercial concerns

-- political and legal entailments such as regulation, censorship, intellectual property

-- ludology, textual criticism, media ecology, narratology, etc as paradigms for games studies

-- player generated content in MUDs and MMORPGs, Mods, maps and machinima

-- game genres, platforms, consoles, console wars and connections to other media

-- serious games for education, business, healthcare, (military) training, etc

-- space and place in games, play spaces, virtual/physical communities, mobile gaming and localization

-- digital literacy, discourse practices, social norms and norming, the politics of play

-- public discourse/controversy over violence, militarism, sex, criminality, racism, etc in games

So that there will be ample time for discussion, each individual paper presentation should be designed to last approximately fifteen minutes (there will be four presentations per session with time for Q&A).

For individual paper submissions, your 250-word (maximum) abstract must be received by November 30, 2008. At the top of your proposal, please include the title of the paper, your name (and the name of any co-presenters), affiliation, mailing address, and e-mail address. This information will be used in the program and to mail your conference materials. At the end of your abstract, please include a list of 3 to 5 keywords.

The Game Studies area of the Popular Culture Association and the American Culture Association National Conference also invites complete panel submissions, which may take the form of debates, dialogs, roundtable discussions, thematic panels, (or other format,) and be designed to last approximately eighty minutes. For complete panel submissions, please submit a 250-word panel abstract, as well as 100-word abstracts for each individual presentation. Be sure to include the

proposed title of the panel, the organizer’s name, affiliation, mailing address, and email, and include this information for all panelists. Panel submissions must be received by November 30, 2008.

Technology for use during presentations may be limited. More information about the conference can be found at http://www.pcaaca.org/

Please also note that presenters will be required to join either the Popular Culture Association or the American Culture Association prior to attending the conference, as well as pay a registration fee for the conference.

Please email all paper and panel proposals to digitalgames.pcaacaatgmail.com.

Questions and concerns can be addressed to one of the area chairs listed below.

Katie Whitlock, Theatre Department, California State University, Chico

klwhitlockatcsuchico.edu

Gerald Voorhees, Nido Qubien School of Communication, High Point University

gvoorheeathighpoint.edu

Joshua Call, Department of English, University of Nebraska – Lincoln

jcall2atbigred.unl.edu

Tony Avruch, American Culture Studies Program, Bowling Green State University

avruch.pcaatgmail.com