I read Nate Combs' terranova post wondering about MMO political economy. Are MMO pro-liberal or dirigist ? What are pvp or gvg ideologies? Is Eve on-line democratic?
I did not try here to answer these particular points, but proposed a methodology to study videogames' ideology on a larger scale. Here are some of my PhD's researches thoughts.
Ideology in MMO is quite difficult to define as it is a mix of representation (kingdom, anarchy, etc.) + game goals and rules + practices instituted by players.